Partnerships for games, music and culture

Put your brandinto play.

Support a Trinidad-made rhythm game built around steelpan music and Caribbean creativity.

We work with companies, public bodies, cultural institutions, tourism partners, foundations and community organisations. Together, we can support development and find a place for your organisation that fits the game.

OPENCOMMERCIAL + CULTURALLOCAL + INTERNATIONAL
IN-GAMESHOWCASESCOMMUNITYCULTUREGLOBAL REACH

A partnership should earn its place

MORE THAN
A LOGO.
A GOOD FIT FOR THE GAME.

Steelpan shapes the music and gameplay in Ramajay! Riddim Rabbit. Any partner that enters this world has to respect the player, the instrument and the Caribbean setting.

A partner might help us record music, bring the game to schools, attend an international event or build a location players remember. We agree on the value, boundaries and deliverables before the work begins.

Riddim Rabbit characters performing together on steelpans
Distinct Caribbean game IPBuilt to travel

What a partnership can do

MAKE
SOMETHING USEFUL.

The best partnerships help us make a better game, give your organisation a credible role and leave players with something worth seeing.We favour relevant, well-integrated ideas over volume. Every activation is subject to creative, technical, legal and cultural review.

01

Visibility with character

Be part of an original Caribbean game with a clear visual style, sound and story instead of a generic advertising slot.

02

Support Caribbean creators

Help commission steelpan music, employ regional talent and take Caribbean work to players in new markets.

03

Different ways to take part

A partnership can live in the game, at an event, through education, or in support for travel, technology and access.

04

Results you can talk about

We can document the campaign, create showcase moments and report clearly on what your support paid for.

Partnership options

FIND A
GOOD FIT.

These are starting points, not fixed packages. Tell us your goal, audience, budget and timeline, and we will propose something practical.

01 / WORLD

In-game presence

Place your organisation in the game through a location, sign, item, challenge or environmental detail that suits the world.

See how approvals work ↓
02 / PROGRAMME

Music & access

Fund artist recordings, workshops, school access, localisation, accessibility or another focused programme.

Meet the artist invitation ↗
03 / STAGE

Events & reach

Support demos, exhibitions, travel, hardware, public play sessions or entry into an international market.

See the Tokyo mission ↗

Our partnership rules

GOOD FOR
PLAYERS.
GOOD FOR THE PROJECT.

  • 01
    Player-first

    The idea should add atmosphere, access or enjoyment. It should never interrupt play or make the game feel like an advert.

  • 02
    Culturally respectful

    Partners should respect steelpan, Trinidad and Tobago and the wider Caribbean context in which the project is made.

  • 03
    Age-appropriate

    Ramajay! is designed as a welcoming game. We do not accept partnerships that conflict with that audience or our values.

  • 04
    Clear and workable

    Scope, approvals, deliverables, timing, usage and reporting are agreed in writing before production begins.

How a partnership starts

FROM IDEA
TO AGREEMENT.

We begin with what you want to achieve, then work out whether it belongs in the game and what it will take to deliver.

  1. STEP 01

    Introduce

    Share your organisation, goals, audience, region, timing and approximate budget.

  2. STEP 02

    Align

    We review brand fit, creative options, production needs and any cultural or legal considerations.

  3. STEP 03

    Agree

    A tailored proposal sets out scope, deliverables, approvals, rights, fees and the reporting plan.

  4. STEP 04

    Activate

    We produce, review and launch the agreed work, then share the results and next steps.

Straight answers

BEFORE
WE
START.

The best partnership begins with clear expectations on both sides.

Can our brand appear inside the game?

Potentially, yes. In-game representation must fit the world, audience and production plan, and it remains subject to creative, technical, cultural and legal approval. We will propose a treatment before anything is produced.

Do you offer fixed sponsorship tiers?

We start with tailored proposals because an event partner, a cultural institution and an in-game brand each need a different structure. If a standard campaign package is available, we will include it in the conversation.

Can public bodies and non-profits apply?

Absolutely. Cultural exchange, youth access, export development, education and community programming can be as valuable as a commercial activation.

What should we include in an enquiry?

Please include your organisation name, location, contact person, what you want to achieve, the audience or market you care about, preferred timing, approximate budget and any initial idea you would like us to consider.

Is an enquiry a commitment?

No. An enquiry starts a conversation. No placement, exclusivity or deliverable is confirmed until both sides approve a written agreement.

Send us your idea

TELL US
WHAT YOU HAVE IN MIND.

Tell us about your organisation, what you want to support and why Riddim Rabbit feels like a good match.