Presented by RIDDIM
RABBIT
× BUSTR

MADE IN TRINIDAD & TOBAGO / TOKYO GAME SHOW 2026

RIDDIM RABBIT HITS TOKYO

Riddim Rabbit is heading from Trinidad and Tobago to Tokyo Game Show 2026. We are looking for partners who can help us make the most of the opportunity.

トリニダード・トバゴ発のスティールパン・リズムゲームを東京へ。文化交流、流通、ライセンス、共同開発のパートナーを募集しています。

Partner with the mission
The original Hero Rabbit in colourful streetwear playing a steelpan with two mallets
MISSION 01 TGS 2026 17—21 SEPTEMBER / CHIBA, JAPAN
STEELPAN×INDIE GAMES×CARIBBEAN IP×TGS 2026×
01Steelpan-firstThe steelpan shapes the music, gameplay and world.
05Days in playTokyo Game Show 2026 runs from 17 to 21 September in Chiba, Japan.
02Markets linkedA Trinidad-made game meeting Japan's game and creative industries.
01Shared missionCreate lasting connections for Caribbean games and talent.

WHY RIDDIM RABBIT STANDS OUT / なぜ違う

STEELPAN
SHAPES THE
GAME.

Riddim Rabbit characters performing on steelpans
FIELD TESTEDSCHOOLS / MALLS / CONVENTIONS
01

Original IP

Steelpan drives the rhythm gameplay and gives players a direct way into Trinidad and Tobago's culture.

02

Proven appeal

During Bustr's 2025 market tour, players returned for repeat sessions and the game drew steady interest from passing crowds.

03

Ready for new audiences

Customisable characters and stages give us room to work with artists, places and communities in new markets.

PORT OF SPAIN TO TOKYO

THE TRIP IS
A STARTING POINT.

We want every meeting to lead to a useful next step, whether that is market feedback, distribution, licensing or a future collaboration.

  1. 01
    INTRODUCE

    Caribbean creative media and perspectives.

  2. 02
    CONNECT

    Studios, creators, retailers and institutions.

  3. 03
    COLLABORATE

    Licensing, distribution, events and co-production.

  4. 04
    CONTINUE

    Turn first meetings into repeatable exchange.

WHAT PARTNERS CAN GAIN

TWO MARKETS.
ONE INTRODUCTION.

FOR TRINIDAD & TOBAGO

SUPPORT A
CARIBBEAN EXPORT.

Help take an original Caribbean game to one of the world's largest game events and give it a stronger route into the Japanese market.

  • International brand visibility
  • Creative-sector and cultural impact
  • Campaign storytelling and reporting

WHAT SUPPORT PAYS FOR

HELP US
GET TO
TOKYO.

3+FOLLOW-UP DISCUSSIONS

Targeted within 30 days of the mission.

5CONTACT CATEGORIES

Studios, creatives, retail, events and institutions.

60DAYS TO REPORT

Campaign activity and practical market insight.

TRAVEL ASSISTANCE

INTRODUCTIONS & FACILITATION

ADVERTISING & AMPLIFICATION

SPONSORSHIP / GRANT / INVESTMENT

MARKET, LEGAL & DISTRIBUTION EXPERTISE

TOKYO GAME SHOW 2026 TIMELINE

THE ROAD
TO TOKYO.

  1. NOWPartner conversations

    Align support, introductions and activation scope.

  2. 16 SEPMission begins

    Arrival, market preparation and cultural engagement.

  3. 17—21 SEPTokyo Game Show

    Five days at Makuhari Messe, Chiba.

  4. BY 24 SEPMission wrap

    Final meetings, research and next-step planning.

PARTNER DOCUMENTS

READ THE PLAN.
SHARE IT.
HELP FUND IT.

PORT OF SPAIN TO TOKYO

MEET RIDDIM RABBIT
IN TOKYO.

Sponsor the trip, make an introduction or meet us at Tokyo Game Show 2026.

CONTACT ACCENT[email protected]